MoonLander interface

In this exercise we created an interface control to play this difficult game.
http://moonlander.seb.ly/

INITIAL THOUGHTS

1. Power without a feedback to press it more.
2. So make the power button bigger and more sensible
3. Potentiometer with a stop in the middle to handle left and right
4. Have a sensor to control the angle of the ship

 

moonlander.jpeg

ISSUES
1. With the big knob, the user doesn't feel the stop point in the middle
2. This input doesn't have memory, then putting the sensor in the default mode is an extra step for the users
3. We don't have way to know the ship's orientation because is relative and the sensor was thought to control absolute position
4. An encoder would be a better option
5. The power button is not sensible enough. I should use a capacitve sensor to sense contact. 

MANY WRONGS